package Classes.Utils
{
	import Box2D.Dynamics.*;
	import Box2D.Collision.*;
	import Box2D.Dynamics.Contacts.*;
	public class DreamContact extends b2ContactListener 
	{
		private var MAX_IMPULSE:Number = 10;
	
		public function DreamContact():void 
		{
			super();
		}
		
		
		
		override public function PostSolve(contact:b2Contact, impulse:b2ContactImpulse):void 
		{
			super.PostSolve(contact, impulse);
		}
		
		public override function BeginContact(contact:b2Contact):void 
		{
			var fixtureA:b2Fixture=contact.GetFixtureA();
			var fixtureB:b2Fixture = contact.GetFixtureB();
			
			trace(fixtureA);
			super.BeginContact(contact);
		}
		
		public override function EndContact(contact:b2Contact):void 
		{
			super.EndContact(contact);
		}
	}
}